After blend shaping, setting driven keys, rigging and weighting the alien I performed a few animation tests to see how well these work.
Eye Test
Hand Test
Mouth Test
Wednesday, 27 May 2009
Robot with rust
To give the model more authenticity I decided to add some rusted sections and some areas where the paint has been chipped. This look gave it a more menacing and worn appearance, suggesting that it has done it's job many times before and is lethal.
To create the rust I used photoshop and a downloaded rust texture. In photoshop I played around with inverting the colours to change around the scheme then used the level tool to change the brightness of the paint and the chipped areas.
To create the rust I used photoshop and a downloaded rust texture. In photoshop I played around with inverting the colours to change around the scheme then used the level tool to change the brightness of the paint and the chipped areas.
Wednesday, 20 May 2009
Weight Painting
Week 4...
Finally now that the modelling is pretty much over I am able to start the weight painting, a long and difficult journey that will be filled with much buggering up of my work and restarting the entire weighting process ALL OVER AGAIN!!!
Even so no rest for the wicked (or busy)...
Finally now that the modelling is pretty much over I am able to start the weight painting, a long and difficult journey that will be filled with much buggering up of my work and restarting the entire weighting process ALL OVER AGAIN!!!
Even so no rest for the wicked (or busy)...
Friday, 15 May 2009
Alien Face
I have managed to model up the basic alien face complete with techno helmet as I believe a stereotypical bald hairless alien is boring and an alien with hair is just too weird.
I also put on some attributes and rigs that allow the eyes to blink and due to it having no eyebrows I decided to have the eyes spin and twist around in the same fashion of eyebrows to add more emotion to the character.
Monday, 11 May 2009
Alien character
Friday, 8 May 2009
Wednesday, 6 May 2009
Robot Colour Schemes
Now that I have completed the modelling of the Robot I went and tried out some different colour schemes. Due to the Musion technology being dark and with no background the use of black as a main colour was an uncertainty. I played around with colours such as red, blue and gold mostly.
In the end I have stuck with a dark grey colour used the glowing pieces on the body so as to bring out the character more and make it more visible in the dark. The glowing pieces were decided to be red with yellow glowing eyes.
I also begun adding some glowing features to the robot so as of giving it a way of brightening up itself body should I decide on a darker colour.
In the end I have stuck with a dark grey colour used the glowing pieces on the body so as to bring out the character more and make it more visible in the dark. The glowing pieces were decided to be red with yellow glowing eyes.
I might very well change the colour scheme before I begin animating but for now I have decided to keep the black body, yellow eyes and red glowing pieces version (bottom picture)
Tuesday, 5 May 2009
Robot Character Current State
After the test I begun making the robot as a whole character. Below are the images of it's current state. So far the basic shape and build of the character is complete, all that remains is to add other features and design aspects such as buttons and equipment. After that the modelling state for the robot will be completed.
Robot Animation Test
After making a prototype robot character (minus the legs and most facial features) I applied a rig whereby I simply parented each individual bone to the individual body part that corresponded with it.
Below is a demonstration of the quality of the rig and model animated in a simple sequence of him looking at his 'Wrist Computer' then reaching behind as if to produce a gun from a back pack only to reveal his hand in the shape of a gun.
Below is a demonstration of the quality of the rig and model animated in a simple sequence of him looking at his 'Wrist Computer' then reaching behind as if to produce a gun from a back pack only to reveal his hand in the shape of a gun.
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